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	<title>Comments on: Head Tracking for Desktop VR Displays using the WiiRemote</title>
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	<link>http://vevmedia.net/blog/head-tracking-for-desktop-vr-displays-using-the-wiiremote/</link>
	<description>If we don&#039;t change direction soon, we&#039;ll end up where we&#039;re going.</description>
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		<title>By: kill it allready : vevmedia.net/blog</title>
		<link>http://vevmedia.net/blog/head-tracking-for-desktop-vr-displays-using-the-wiiremote/comment-page-1/#comment-372</link>
		<dc:creator>kill it allready : vevmedia.net/blog</dc:creator>
		<pubDate>Fri, 12 Sep 2008 12:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://vevmedia.net/blog/2008/02/01/head-tracking-for-desktop-vr-displays-using-the-wiiremote/#comment-372</guid>
		<description>[...] the camera to detect movement initiating data interaction as well as the Wii-Mote experiments by Johnny Lee. And it makes me wonder. How much longer do we need to be confided to a keyboard and a 2D screen [...]</description>
		<content:encoded><![CDATA[<p>[...] the camera to detect movement initiating data interaction as well as the Wii-Mote experiments by Johnny Lee. And it makes me wonder. How much longer do we need to be confided to a keyboard and a 2D screen [...]</p>
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		<title>By: linkbizkits &#187; Blog Archive &#187; Head Tracking for Desktop VR Displays using the WiiRemote</title>
		<link>http://vevmedia.net/blog/head-tracking-for-desktop-vr-displays-using-the-wiiremote/comment-page-1/#comment-67</link>
		<dc:creator>linkbizkits &#187; Blog Archive &#187; Head Tracking for Desktop VR Displays using the WiiRemote</dc:creator>
		<pubDate>Tue, 12 Feb 2008 14:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://vevmedia.net/blog/2008/02/01/head-tracking-for-desktop-vr-displays-using-the-wiiremote/#comment-67</guid>
		<description>[...] V. [...]</description>
		<content:encoded><![CDATA[<p>[...] V. [...]</p>
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