February 1, 2008 | In: Video
Head Tracking for Desktop VR Displays using the WiiRemote
A.m.a.z.i.n.g. Involving your users into your product creates an undeniable second level to your product. What better way to demonstrate this then this very dedicted programmer who has modified his wiimote to create true 3D evironments…

2 Responses to Head Tracking for Desktop VR Displays using the WiiRemote
linkbizkits » Blog Archive » Head Tracking for Desktop VR Displays using the WiiRemote
February 12th, 2008 at 20:47
[...] V. [...]
kill it allready : vevmedia.net/blog
September 12th, 2008 at 8:05
[...] the camera to detect movement initiating data interaction as well as the Wii-Mote experiments by Johnny Lee. And it makes me wonder. How much longer do we need to be confided to a keyboard and a 2D screen [...]